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Thursday, January 21, 2010

Mass Effect 2 - Character Animation

In Mass Effect 2, it's clear that Bioware has really made better use of the Unreal engine, but there are a few details that stand out in the various videos  released to date.

One is the facial animation. I know that there is allot being talked about the improved eye and facial animation, but to be frank, some of the very examples they show remind me of the original. Where intense dialogue is spoke and the jawline & mouth barely notes it. Yes a bit of a nit pick, but it's not looking leaps and bounds over the original. For a game that plays allot on character, that is something that has stood out (for me) in many of the videos released.

Second is a bit bigger concern. In virtually all of the videos released showing combat, the enemies are practically static targets. Few if any appear to be able to or willing to take cover, instead firing from the open as player characters pick them to pieces from behind cover.

I'm left wondering if this is something Bioware has rigged for video demo purposes. Meaning that in order to show weapon and character class traits - it's better to have the enemies out in the open instead of hunkered down behind obstacles. In the original game enemies did run in the open, but they did a fair job of being moving targets that could use the environment for cover to some degree. Whatever the case, I hope the game balances out well giving the enemy realistic options for preservation in combat.  

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